|
Name
|
Release Date
|
Type
|
Cards
|
Kinds of Kingdom card
|
Theme
|
|
Dominion (Base game) |
October 2008 |
Standalone |
500 |
25 |
The original game.
|
|
Intrigue |
July 2009 |
Standalone |
500 |
25 |
Decisions among multiple possible effects. Hybrid cards that are both Victory cards and another type.
|
|
Seaside |
October 2009 |
Expansion |
300 |
26 |
Cards with effects that happen on the player's next turn.
|
|
Alchemy |
May 2010 |
Expansion |
150 |
12 |
The Potion Treasure as an alternate card cost, with cards that require a Potion as well as Coin to be bought. Decks with large numbers of Action cards.
|
|
Prosperity |
October 2010 |
Expansion |
300 |
25 |
Expensive cards and Treasures that do something when played in the Buy phase. Higher-value basic Treasure and Victory cards. VP tokens.
|
|
Cornucopia |
June 2011 |
Expansion |
150 |
13 |
Cards that are more useful when there is variety in the player's deck.
|
|
Hinterlands |
October 2011 |
Expansion |
300 |
26 |
Cards that have an additional effect when bought or otherwise gained.
|
|
Dark Ages |
August 2012 |
Expansion |
500 |
35 |
Cards that have an additional effect when trashed. Cards that care about the Trash. Cards that upgrade themselves. Ways to upgrade other cards.
|
|
Guilds |
June 2013 |
Expansion |
150 |
13 |
Coin tokens that can be saved to spend later. Cards you can get more out of by paying extra for them.
|
|
Adventures |
April 2015 |
Expansion |
400 |
30 |
Cards that can be saved for the right moment. Events, which give you something to buy besides cards. Tokens that can modify cards.
|
|
Base Cards |
June 2012 |
Replacement Cards |
250 |
0 |
(A set of all the basic cards—Treasures, Victory, and Curse cards—from the standalones and expansions with new design and different art. No Kingdom Cards.)
|
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